I planned to have the hangar how it would be seen these days. Things like the floor cracking, rusted metal and modern tools. This can all be seen in the drawings that I came up with. There are wings propped up against the wall, and propellers hung up ready to be used. The plane itself would be in the middle of the hangar. My drawings had that on a podium but that could still change by the final model.
This was a draft that was made after a couple of itterations.
the first thing I made was the propellers that would go on one of the walls. To make them, I just used cylinders that were shrunk down on one side and then had parts of them extruded to make the blades. I also made some wings that could be lent up against the wall ready to be used. Because the wings are such a identifiable part of the plane, I used reference images while making them. These would allow me to ensure that my version would look the same, ensuring that the wings would look correct and that anyone looking at the scene would be able to tell that they came from the Spitfire. It was after making these and placing them in the environment that I decided that the original size of the hanger was to long and would take a lot of elements to fill up. And since this would be a web-based application, The poly count needs to be quite low.
This is the final hangar with the new plane inside it. The total for the whole hangar is 324’326 faces. This includes the plane and all the parts around the hangar. Unfortunately, this is as low as I could get the face count due to having to keep the spitfire a high poly count to keep the detail that it needed to look realistic so that it can be used as a learning tool as intended. However, it will still be low enough that it will run without issues on a website.