Final Renderman Render
These are the final renders that were taken using the Renderman Render engine. I decided that I was going to take the car, texture it using Quixel Mixer and put it in an Unreal Engine 5 scene. This is an engine that is well known for its hyper-realistic style and it is now easier than ever to make a scene that looks amazing using the Megascans Libary.
To finish the model, I found the interior of the car online and decided to put it in the car to make it feel more real and full. These elements can be seen in the door handle and mirrors for example. I also changed the scene that it was being rendered in. Changed the lights to highlight the car and highlight the materials that were used for this render.
Conclusion of project
After working on this project for the last 14 weeks, I can safely say that the final renders for this and the final outcome of this project is the greatest project that I have worked on. I am very happy with the outcome and feel like the goal of me doing justice to the car has been accomplished. The car model is highly detailed and the Unreal Engine scene adds the last bit of authenticity that is needed for the project to be classed as completed.
With that said, there are some things that I would like to change if I were to do this project again. I feel that I spent too long on the wheels and tinkering with parts of the car that didn’t matter as much and feel that I could have spent more time on the textures inside Mixer. I wanted to ensure that the scene was finished and looking good which was why I left the textures as they were. The car looks really good but there were some small tweaks that could have been made, but I could have spent hours and hours tweaking the textures to get a look I was happy with. I would have also really liked to spend more time and get the car drivable in Unreal Engine. I was making headway to actually completing that but ran out of time if I wanted the rest of the project to be finished. The last thing was that I would have liked to be able to work out how Renderman textures worked a bit better. I was mostly unable to work out the materials, instead using the premade ones that could be downloaded with the engine.
Despite all these things, I still feel like what was achieved here is of really high quality and was a lot of fun to do as a bonus. The final images and video make the whole scene look really good and throw into the spotlight the high quality of the car model. I would happily do a similar project again in the future.