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    <loc>https://charliehollandportfolio.com/3dprojects</loc>
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  <url>
    <loc>https://charliehollandportfolio.com/3dprojects/goodwood</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2026-01-08</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61f958029db12f4bea604323/46774f39-b271-41f3-963c-1be27707ab82/DSC_0292.JPG</image:loc>
      <image:title>3D/University Projects - Goodwood Project - Research</image:title>
      <image:caption>I was able to get the chance to do something that not many people are able to do. I was able to walk around a nearly empty goodwood track and take photos of all the parts that I would need. The track was being prepared for a members meeting meaning it was all made up and looking really good ready for the show that weekend. It had the grandstands erect and the track elements were being painted and prepared as I walked around. This was perfect for my research and allowed me to get very clear photos of the track how it would be without having to fight my way through all the specators that would be there normally.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61f958029db12f4bea604323/83b30b86-07ab-4ee2-a9be-4fe73e9e8d66/OSM+1.jpg</image:loc>
    </image:image>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/61f958029db12f4bea604323/73db732f-ff74-4df6-a967-aecce0269aee/Goodwood+OSM+2.jpg</image:loc>
      <image:title>3D/University Projects - Goodwood Project - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61f958029db12f4bea604323/07865432-221d-4c19-9b34-ad9b44ee5448/Track+2.jpg</image:loc>
      <image:title>3D/University Projects - Goodwood Project</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61f958029db12f4bea604323/5960077e-ff6d-42a7-86d4-7aa6f36fa37e/Grandstand+1.jpg</image:loc>
      <image:title>3D/University Projects - Goodwood Project - Grandstand</image:title>
      <image:caption>This is the grandstand that I made for this project. I feel that this is a really good representation of the grandstands that are used by Goodwood in real life. They are temporary structures meaning that they are made out of materials that are easy to transport around. They have a canvas roof and are made of scaffolding material. I feel that I have been able to recreate this feel really well in the model that I made. When I was making the rails, I decided that to reduce the face count of the scene, I would use a texture. This texture was a metal link fence that I stretched using a Mapping node to make it straight. This was then painted white to give the look that I required.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61f958029db12f4bea604323/d3f214e9-b906-4122-8f10-997a486f3412/Garage+Real.jpg</image:loc>
      <image:title>3D/University Projects - Goodwood Project - Pit Garage</image:title>
      <image:caption>The next building I made was the Pit Garage that is used by competitors. It has a comentry tower on top of it and has Railings so that people can stand on top and watch the racing take place. I used the same material that I used on the grandstand for the railings but I changed the colour to match the asthetic. I used Blenders text tool to add numbers to each of the pit boxes since I felt that this would have been the best way of displaying this. Another way that I could have added the numbers would be to make a Texture for them. However since this scene is being used for renders rather than a game engine, The method that I ended up using was suitable.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61f958029db12f4bea604323/436af06f-ac34-499d-b534-0790ec404589/Starting+Grid+Rea%3B.jpg</image:loc>
      <image:title>3D/University Projects - Goodwood Project - Starting Grid</image:title>
      <image:caption>Another major part of the track that took me a while to work out was the track decals. Things like the grid boxes where the drivers would line up and the white line around the edge of the track. I used a very similar technique to making the track by using the shrinkwrap modifier. This would allow me to make the shape stick to the floor while not providing a Lip that could be felt if I was to put it into a game. Much like the timing board, Making a texture for this would be better since it would reduce the face count. However, the reason that I didn’t was to do with how I made the track. Since I was using the OSM track, the topology was not ideal. I had to spend a lot of time fixing the geometry to remove Ngons and allow the track to map correctly to the LiDar Data. This meant that using UVs was going to be very difficult.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/61f958029db12f4bea604323/56309a4a-4f9c-4a31-8879-f863f4f5a7d2/Starting+Grid+Render+1.jpg</image:loc>
      <image:title>3D/University Projects - Goodwood Project</image:title>
    </image:image>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/61f958029db12f4bea604323/a912d37c-794d-44cc-967b-5dff0fb11329/DSC_0255.JPG</image:loc>
      <image:title>3D/University Projects - Goodwood Project</image:title>
      <image:caption>Timing Board</image:caption>
    </image:image>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/61f958029db12f4bea604323/652e17a5-f55d-4536-9430-20e5c17a3e6b/Grandstand+2.jpg</image:loc>
      <image:title>3D/University Projects - Goodwood Project</image:title>
      <image:caption>Grandstand Render 1</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61f958029db12f4bea604323/973dca3f-b7c8-4c60-a774-86cfb958f205/Final+Render+1.jpg</image:loc>
      <image:title>3D/University Projects - Goodwood Project</image:title>
      <image:caption>Final Render 2</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/61f958029db12f4bea604323/a33c750c-9af0-499e-8504-be38f47c21a6/DSC_0262.JPG</image:loc>
      <image:title>3D/University Projects - Goodwood Project</image:title>
      <image:caption>From Turn 1 looking back at last Chicane</image:caption>
    </image:image>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/61f958029db12f4bea604323/b7fa532d-c07e-40dd-80c0-46c3760b891b/OSM3.jpg</image:loc>
      <image:title>3D/University Projects - Goodwood Project</image:title>
      <image:caption>Blender OSM showing defult buildings and terain mapping</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/61f958029db12f4bea604323/29a8f9c6-b18f-40b7-b6fc-4a939298bc13/Grandstand+3.jpg</image:loc>
      <image:title>3D/University Projects - Goodwood Project</image:title>
      <image:caption>Grandstand Render 2</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/61f958029db12f4bea604323/478fe867-729f-4238-aabc-2a313db13378/Final+Render+2.jpg</image:loc>
      <image:title>3D/University Projects - Goodwood Project</image:title>
      <image:caption>Final Render 1</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/61f958029db12f4bea604323/7181d282-4cee-4898-b545-a87faa1218b1/DSC_0267.JPG</image:loc>
      <image:title>3D/University Projects - Goodwood Project</image:title>
      <image:caption>From Pit Building Looking back at chicane</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61f958029db12f4bea604323/b90c2b27-f355-4edd-a3f8-2daf50bb905d/Goodwood+OSM+1.jpg</image:loc>
      <image:title>3D/University Projects - Goodwood Project</image:title>
      <image:caption>Blender OSM webpage</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/61f958029db12f4bea604323/8ee235f6-7a17-459c-8d1d-4af579a22a77/OSM4.jpg</image:loc>
      <image:title>3D/University Projects - Goodwood Project</image:title>
      <image:caption>Lidar data imported into blender before cleaning</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/61f958029db12f4bea604323/56309a4a-4f9c-4a31-8879-f863f4f5a7d2/Starting+Grid+Render+1.jpg</image:loc>
      <image:title>3D/University Projects - Goodwood Project</image:title>
      <image:caption>Final Render 3</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/61f958029db12f4bea604323/640026d9-b0a2-4379-8b14-e26fd4872ae9/DSC_0254.JPG</image:loc>
      <image:title>3D/University Projects - Goodwood Project</image:title>
      <image:caption>Mashal building and timing board</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/61f958029db12f4bea604323/a96708f5-3c34-43b5-a07d-5ac20640b8e3/Garage+1.jpg</image:loc>
      <image:title>3D/University Projects - Goodwood Project</image:title>
      <image:caption>Garage 1</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/61f958029db12f4bea604323/431631c9-94f7-4725-9478-f8b8c875bbda/DSC_0269.JPG</image:loc>
      <image:title>3D/University Projects - Goodwood Project</image:title>
      <image:caption>clock tower</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/61f958029db12f4bea604323/1bcfddd5-371b-4513-b236-3c46546b1f6c/Garage+2.jpg</image:loc>
      <image:title>3D/University Projects - Goodwood Project</image:title>
      <image:caption>Garage Render 2</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61f958029db12f4bea604323/61384078-72cc-4285-b447-53c72aad273d/DSC_0271.JPG</image:loc>
      <image:title>3D/University Projects - Goodwood Project</image:title>
      <image:caption>Pit building looking at chicane</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61f958029db12f4bea604323/f15c73be-9f0a-469a-993e-2de69216d3be/Garage+3.jpg</image:loc>
      <image:title>3D/University Projects - Goodwood Project</image:title>
      <image:caption>Garage Render 3</image:caption>
    </image:image>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/61f958029db12f4bea604323/18c375ab-9609-4282-ba31-4b9b13c132d3/DSC_0273.JPG</image:loc>
      <image:title>3D/University Projects - Goodwood Project</image:title>
      <image:caption>Pit building looking towards turn 1</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/61f958029db12f4bea604323/b7d1b238-e38b-492b-a1d6-b84887608606/DSC_0278.JPG</image:loc>
      <image:title>3D/University Projects - Goodwood Project</image:title>
      <image:caption>Timimg board side on</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/61f958029db12f4bea604323/89ca3a27-9134-455a-808b-b9764b5086a8/DSC_0284.JPG</image:loc>
      <image:title>3D/University Projects - Goodwood Project</image:title>
      <image:caption>Pit Wall towards turn 1</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/61f958029db12f4bea604323/7f979331-b49a-46a8-9ae0-b95e401f5e64/DSC_0287.JPG</image:loc>
      <image:title>3D/University Projects - Goodwood Project</image:title>
      <image:caption>Timing tower from bellow</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/61f958029db12f4bea604323/a02b5f82-a605-4d57-b632-5928d8137e73/DSC_0291.JPG</image:loc>
      <image:title>3D/University Projects - Goodwood Project</image:title>
      <image:caption>Pit wall and pit stright</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/61f958029db12f4bea604323/82c4b331-54e7-48a6-80a4-614f8c541222/DSC_0293.JPG</image:loc>
      <image:title>3D/University Projects - Goodwood Project</image:title>
      <image:caption>Pit wall looking down</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://charliehollandportfolio.com/3dprojects/bmw-2002-turbo</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2026-01-08</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61f958029db12f4bea604323/5d345db2-cf98-4995-9c21-b75e932db3e0/BMW.JPG</image:loc>
      <image:title>3D/University Projects - BMW2002 Turbo - 1973 BMW 2002 Turbo</image:title>
      <image:caption>The BMW 2002 has been a big part of my life for many years, having had one in the family when I was growing up. There are photos of me from when I was about 5 standing next to one as it was being restored. It has been my dads favourite car for as long as I can remember and that has an infuence on me. I have always found the car facinating, especally when comparing it to the more modern cars. Its box-like design was not very areodynamic but it was still able to put down 170 Break Horse Power, allowing top speeds of 131mph.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/61f958029db12f4bea604323/6e044ad9-4d21-465a-9e97-1cbd8031b93d/2002+hero+Image.jpg</image:loc>
      <image:title>3D/University Projects - BMW2002 Turbo - Analysing the Design attributes of the 2002 Turbo</image:title>
      <image:caption>The 2002 Turbo is based on the 2002 from 1968. It has the same body type but has some differences that were only put on the turbo. These are the design features that I would need to look at to make the car look as realistic as possible.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/61f958029db12f4bea604323/b8e3a52c-1960-4d4b-bb9b-ba3734c9cb26/stirling-docs.jpg</image:loc>
      <image:title>3D/University Projects - BMW2002 Turbo - RenderMan</image:title>
      <image:caption>Renderman is the render engine that is used by Pixar for their films. It can also be used for photoreal rendering due to the way that it calculates light bounces. It has a lot of really good looking premade materials including metal flake that is used in most vehicle paints to give them a shine at certain angles. I would also try texturing the mini that I made a while back. This was only to experiment and see if I could work out how RenderMan Works. When I tried to render the Mini, it came up without any materials on it at all. This was due to me not knowing that Rednerman materials were different to Blender materials and so I was rendering with no materials at all. The second attempt at rendering the mini resulted in it glowing. This was due to me turning the gain right up to get the colour to show. This is turn caused the material to reflect more of the light back to the surface of the scene.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61f958029db12f4bea604323/0e4648f7-e9f0-443b-9ec3-0a76e3a28a6a/BMW+research.jpg</image:loc>
      <image:title>3D/University Projects - BMW2002 Turbo - Research</image:title>
      <image:caption>I made a moodboard of refrence images for the car using PureRef. I collected a lot of images of the car from all sorts of different angles as well as finding images of key elements of the car like the wheels. I also had a scale model of the car and had headlight that I could use to help me model the car. All of these elements would come in very important when trying to build the car. The scale model in particular was a massive help especially during the last stages of the project when it was mostly tinkering and getting the finishing touches done</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/61f958029db12f4bea604323/d0905516-8554-4739-bce6-05b7afd0ae90/Wheel+Rims.jpg</image:loc>
      <image:title>3D/University Projects - BMW2002 Turbo - Wheel Modelling</image:title>
      <image:caption>The wheel of the 2002 Turbo is very iconic and is not the same as the wheels used in the base model 2002. This meant that I would have to get the wheel looking perfect. I made the model in 2 stages. The black inner rim, The grey outer rim and then the tyre.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/61f958029db12f4bea604323/917565a3-11ce-4dbe-8d03-518eb96dab88/MakingRimsWithCircles.PNG</image:loc>
      <image:title>3D/University Projects - BMW2002 Turbo - This image shows how I went about modeling the wheel correctly. I used 6 different circles at different sizes around the inner wheel to ensure that I was keeping the wheel flat where it needed to be and in a circular pattern everywhere else. For example, The inner most and outermost circles ensure that the wheel stayed circular while the second and third one in were to ensure the hole in the rim had the even edges it needed.</image:title>
      <image:caption>The wheel is split into 8 sections that are all the same meaning that making one and then rotating it around the center would mean that the wheel would be perfecly circular and would have all parts of it exactly the same. The outer Rim was a lot more simple than the inner rim since its just a step affect from the inner rim to the tyre. This meant that it took a lot less time to make than the inner rim. The tyre was made by modeling a cross section of the tyre and then using the spin tool inside blender to spin it around the wheel rim. All tyres are the same sections that repeat around the circumrance of the wheel. The cross section of the wheel included the tread and the tyrewall that would go on to make the whole tyre.</image:caption>
    </image:image>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/61f958029db12f4bea604323/d029cde1-80a5-42bd-b1dc-093647180830/Wheel+SplitView.png</image:loc>
      <image:title>3D/University Projects - BMW2002 Turbo - Final Wheel</image:title>
      <image:caption>This is the final wheel that was made. This view shows the “Freestyle” and the material view. This shows how indepth the tyre model is as you can see all the tread on the tyre. It also shows the rough materials that I intend to use for the final wheel but that is likley to change this early on in the project. Since all 4 wheels are the exact same, having one done means that the wheels are finished completley.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/61f958029db12f4bea604323/7b3afade-9c89-42bc-97d8-4f121c7be787/Frontend+split+View+2.png</image:loc>
      <image:title>3D/University Projects - BMW2002 Turbo - Front End Modelling</image:title>
      <image:caption>Here you can see the front end of the car as a blockout. This shows the bonet of the car, the front fenders and the windows. The windows were textured with the glass material that renderman provides. It also shows the bodywork around the front grill. This part of the car is iconic and needs to be made correctly. This is only a blockout but all the elements are placed in the area that they need to be in. This was achived using the autogrpahic sketches that were found for the research.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/61f958029db12f4bea604323/9e6ec5a7-3689-4ef3-b13f-d33d994aa29b/Bodywork+Split+2.png</image:loc>
      <image:title>3D/University Projects - BMW2002 Turbo - Car Update</image:title>
      <image:caption>This image was taken part way though the process. I have made the doors and rear of the car as well as the wheel arch and the front splitter. This was giving the car more feeling and helped to make the smaller, more intricate parts of the car. The body was textures with a simple white metal material to give the car the look I need. All of the glass windows have been made at this point and I had started to plot out the chrome accent elements of the windows. All of the different body pannels were made as different objects for this part of the project. This was so I could work on one pannel and not have to worry about how it might mess with the rest of the car.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/61f958029db12f4bea604323/ddf129df-ed26-4f63-b571-120cbc98e2c5/Beaty+Render+4.png</image:loc>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/61f958029db12f4bea604323/c3fb717c-86d5-44d6-83e7-80b9740f1f32/Beaty+Render+7.png</image:loc>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/61f958029db12f4bea604323/3fd1ecf9-5f72-4f3a-b453-1e8771c44266/HighresScreenshot00000.png</image:loc>
      <image:title>3D/University Projects - BMW2002 Turbo - Preparing the Unreal engine scene</image:title>
      <image:caption>The next thing to do was to prepare the scene that the car would be going in. This would be made in Unreal Engine 5 due to it being well known for its realistic worlds and lighting engine. This combined with the ability to import very high quality objects from Quixel Bridge and the megascans libabry made it a very choice for making my scene. The scene that I went for was a sunset beach scene. This would not only show off the amazing renders that can be done in unreal engine, but would also show off the cars materials in a way that made it look really interesting and would make it act like something completely different to something like a showroom. I wanted to make the scene feel like a secluded place that only a few people would know about. You could picture yourself sat there on the sunset, enjoying the sea air and the beach as a whole</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61f958029db12f4bea604323/611fe31b-bb46-450b-b2cd-0cfbc6ec2eb6/QuixelPrep.jpg</image:loc>
      <image:title>3D/University Projects - BMW2002 Turbo - Preparing the model for Quixel Mixer</image:title>
      <image:caption>After finishing the Renderman side of the project, I needed to prepare the model to be placed into Quixel Mixer for texturing. Firsly, I had to change the render engine back to Eevee, I made some basic materials and just applyed a random colour to them to visually identify them in the blender viewport. For example, anything on the model that is light blue would be chrome, Pink is glass and blue is the body of the car just to name a couple. The reason for doing this is so that when I imported the model as an fbx into Quixel Mixer, I would be able to assign the new materials to the same texture ID as the ones made in Blender and would therefore be on the same objects meaning that I wouldnt have to add the baked maps to the model and then re-export the finished model so that it can be used in Unreal Engine.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61f958029db12f4bea604323/cc7ff27f-315d-4b18-ac73-d6e56814146f/Quixel+Mixer+Image.png</image:loc>
      <image:title>3D/University Projects - BMW2002 Turbo - Quixel Mixer</image:title>
      <image:caption>This is the first time that I had used Quixel mixer for a number of reasons. One of them is that the software is still very new and that a lot of the rendering that I had done before included procedural materials that were made in blender or with maps from places like Megascans, of which Mixer has a direct connection and utilises a lot of the items avaiable from megascans. There were some things that I can say it does well. The target texture set feature is amazing and makes it very easy to assign textures to specific objects, if the model is set up correctly as demostrated before. Then making a texture stack for that set made it very simple to see what effect you were having on the model and made it easy to stack the textures to get the desired effect. The most frustrating thing that I found was trying to place the decals on the side and front of the car. I am currently unsure as to if there is a bug in the software but I could not work out how to make stickers. For the final product, I ended up using Substance Painter for that side of the texturing, However keeping the quixel mixer textures for the main materials.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61f958029db12f4bea604323/5216357a-6063-4047-b7fa-7f7d88891a66/HighresScreenshot00019-min.png</image:loc>
      <image:title>3D/University Projects - BMW2002 Turbo - Putting the car in Unreal Engine</image:title>
      <image:caption>The last thing to do was to put the car model and texture in Unreal engine to get some screenshots. This part was very simple since it was just a case of importing the model and texture maps to make a material for each one and applying it to the car. The most difficult part of this part of the project was getting the glass to work. Unreal Engine 5 adds a feature called Nanites that allows an automatic change of detail of an object depending on how close that object is to the player. This is like the Level of Detail (LOD) system that the industry has been using for a long time but doesnt swap the model to one with a lower poly count at certain distances. Instead it decimates the model in sections to keep the shape and colour of the model. This needed to be turned off to make the glass material to work since Nanite doesnt play nicley with transparent objects.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61f958029db12f4bea604323/aed7c0d3-131e-4aed-9cf2-eeaf2b7ebc56/BMW-2002-Front-View.jpg</image:loc>
      <image:title>3D/University Projects - BMW2002 Turbo</image:title>
      <image:caption>BMW 2002 Front On</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61f958029db12f4bea604323/83a5df19-a097-4e5f-928d-f2080cfb5035/MonkeyMaterialBlueGlossyPaint.png</image:loc>
      <image:title>3D/University Projects - BMW2002 Turbo</image:title>
      <image:caption>Susan Head with blue glossy paint</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61f958029db12f4bea604323/1ed919cb-6ec1-401b-9f60-8ce33783056f/Beaty+Render+8.png</image:loc>
      <image:title>3D/University Projects - BMW2002 Turbo</image:title>
      <image:caption>Final Renderman Renders Front end</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61f958029db12f4bea604323/e036eadf-0947-4f6a-93b9-c2c71dbb47eb/Front+On.png</image:loc>
      <image:title>3D/University Projects - BMW2002 Turbo</image:title>
      <image:caption>BMW 2002 Turbo Front On</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61f958029db12f4bea604323/4dd48a8e-6532-406f-a384-9b75861f54f6/MonkeyMaterialRedGlass.png</image:loc>
      <image:title>3D/University Projects - BMW2002 Turbo</image:title>
      <image:caption>Susan head with red glass</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61f958029db12f4bea604323/8312a2b3-8c09-47ce-82f2-fd02ec0e9c10/Frontend+Blockout+2.png</image:loc>
      <image:title>3D/University Projects - BMW2002 Turbo</image:title>
      <image:caption>Front End blockout</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61f958029db12f4bea604323/4a42f394-6c16-4efc-8e04-d731284f5054/Bodywork+Part+2.png</image:loc>
      <image:title>3D/University Projects - BMW2002 Turbo</image:title>
      <image:caption>Car Blockout</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61f958029db12f4bea604323/57e50301-15b8-4756-a836-ead89908a3c3/Rear+Render+1.png</image:loc>
      <image:title>3D/University Projects - BMW2002 Turbo</image:title>
      <image:caption>Final Renderman Renders Rear end</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61f958029db12f4bea604323/eb9ee6fe-3632-41ba-b4ca-7cf28b15acb4/HighresScreenshot00011-min.png</image:loc>
      <image:title>3D/University Projects - BMW2002 Turbo</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61f958029db12f4bea604323/29dbba17-2368-4cc5-a58c-151246f5a9ea/HighresScreenshot00010-min.png</image:loc>
      <image:title>3D/University Projects - BMW2002 Turbo</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61f958029db12f4bea604323/ac35ee43-3227-4db7-be03-adc279241491/2002+Side+on.jpg</image:loc>
      <image:title>3D/University Projects - BMW2002 Turbo</image:title>
      <image:caption>BMW 2002 Side On</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61f958029db12f4bea604323/89d5486e-d0a5-4cde-bfa9-a0097e8076bf/FirstRMRender.png</image:loc>
      <image:title>3D/University Projects - BMW2002 Turbo</image:title>
      <image:caption>First render without materials</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61f958029db12f4bea604323/bc078204-573b-43f7-969d-16d4b0251f26/Frontend+Blockout+WireFrame.png</image:loc>
      <image:title>3D/University Projects - BMW2002 Turbo</image:title>
      <image:caption>Front End Wireframe</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61f958029db12f4bea604323/6d510b56-ceed-4138-a14d-e24e191496d3/Frontend+Blockout+1.png</image:loc>
      <image:title>3D/University Projects - BMW2002 Turbo</image:title>
      <image:caption>Front End Rendered</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61f958029db12f4bea604323/dc2e3314-d8d4-448d-ae36-32578f382565/Bodywork+Part+3.png</image:loc>
      <image:title>3D/University Projects - BMW2002 Turbo</image:title>
      <image:caption>Car Wireframe</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61f958029db12f4bea604323/27024f88-933d-4ca2-a188-2f8cf8d9d163/Bodywork+Part+1.png</image:loc>
      <image:title>3D/University Projects - BMW2002 Turbo</image:title>
      <image:caption>Car Render</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61f958029db12f4bea604323/175883be-2dbd-4a66-9d49-4921ecd1c80f/HighresScreenshot00012-min.png</image:loc>
      <image:title>3D/University Projects - BMW2002 Turbo</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61f958029db12f4bea604323/75afc85d-e610-4300-8c88-12c5c76d8a99/BMW-2002-Turbo-Side.jpg</image:loc>
      <image:title>3D/University Projects - BMW2002 Turbo</image:title>
      <image:caption>BMW 2002 Turbo Side on</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61f958029db12f4bea604323/ac63614a-7c9e-4724-86d8-67d0263eb67f/RMRender2.png</image:loc>
      <image:title>3D/University Projects - BMW2002 Turbo</image:title>
      <image:caption>Render attempt with materials</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61f958029db12f4bea604323/c129c9ba-5be7-4e6a-ba10-b78be412f133/HighresScreenshot00013-min.png</image:loc>
      <image:title>3D/University Projects - BMW2002 Turbo</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61f958029db12f4bea604323/3625f787-58d1-4bc5-9ec5-d08d5b9ce21f/bmw-2002-1973-b5908-051.jpg</image:loc>
      <image:title>3D/University Projects - BMW2002 Turbo</image:title>
      <image:caption>BMW 2002 Rear</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61f958029db12f4bea604323/b82580a1-db40-4751-a2c7-14ef435a2925/HighresScreenshot00014-min.png</image:loc>
      <image:title>3D/University Projects - BMW2002 Turbo</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61f958029db12f4bea604323/0b99bd2c-7bce-43a9-b16b-a16591f70aa3/Rear+Of+Car.jpg</image:loc>
      <image:title>3D/University Projects - BMW2002 Turbo</image:title>
      <image:caption>BMW 2002 Turbo Rear On</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61f958029db12f4bea604323/9a168c89-a5cb-4659-8593-6e2da77ce756/HighresScreenshot00000-min.png</image:loc>
      <image:title>3D/University Projects - BMW2002 Turbo</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61f958029db12f4bea604323/5ff7e792-bd7b-489b-b21c-90364f05706e/HighresScreenshot00015-min.png</image:loc>
      <image:title>3D/University Projects - BMW2002 Turbo</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61f958029db12f4bea604323/87aa96b1-7bc1-45e9-8d9c-6bf6f1e003bf/HighresScreenshot00002-min.png</image:loc>
      <image:title>3D/University Projects - BMW2002 Turbo</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61f958029db12f4bea604323/fb61850d-f72e-4915-8614-8dd943f9e6b9/HighresScreenshot00016-min.png</image:loc>
      <image:title>3D/University Projects - BMW2002 Turbo</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61f958029db12f4bea604323/5fd2f1cc-cb8c-40f2-a91c-f59d39b1b25b/HighresScreenshot00003-min.png</image:loc>
      <image:title>3D/University Projects - BMW2002 Turbo</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61f958029db12f4bea604323/b18fb541-d5f8-4b26-a89a-c432bc6ec18a/HighresScreenshot00017-min.png</image:loc>
      <image:title>3D/University Projects - BMW2002 Turbo</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61f958029db12f4bea604323/6fad87eb-ed6d-473f-b06d-363f7d39859f/HighresScreenshot00004-min.png</image:loc>
      <image:title>3D/University Projects - BMW2002 Turbo</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61f958029db12f4bea604323/724ed765-a0d6-4737-a8f9-354e4f5d85f7/HighresScreenshot00018-min.png</image:loc>
      <image:title>3D/University Projects - BMW2002 Turbo</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61f958029db12f4bea604323/b1cd2c37-ecba-4ab3-b0da-e17c2dd6d549/HighresScreenshot00005-min.png</image:loc>
      <image:title>3D/University Projects - BMW2002 Turbo</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61f958029db12f4bea604323/52c94d78-6aaf-4eec-9d95-a06949afd498/HighresScreenshot00019-min.png</image:loc>
      <image:title>3D/University Projects - BMW2002 Turbo</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61f958029db12f4bea604323/c438ade4-6664-49fa-a495-5de4b9dec90d/HighresScreenshot00020-min.png</image:loc>
      <image:title>3D/University Projects - BMW2002 Turbo</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61f958029db12f4bea604323/fc6676d1-37dd-4e9a-8c62-3fcba6b31172/HighresScreenshot00021-min.png</image:loc>
      <image:title>3D/University Projects - BMW2002 Turbo</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://charliehollandportfolio.com/3dprojects/spitfire-project</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2026-01-08</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61f958029db12f4bea604323/0cdbed7e-f61c-4123-ae51-5de188fa36d7/image5.jpg</image:loc>
      <image:title>3D/University Projects - Spitfire Project - Group Spitifre Project</image:title>
      <image:caption>The other project that I had to work on for the first semester in the second year was a Group project where we would be working with a client to fulfil a brief. The project that I chose to work on was the “Making of the Spitfire” project. This project would be used to as an educational tool to help teach people about the people who made the legendary spitfire. Because this is a group project, we would have to keep a constant channel of communication open with David Key. David is in charge of the Supermariners Website and knows a lot about the spitfire that we would be using as our basis for this project. David was responsible for setting out the brief and ensuring that the ideas that we came up with would fit his brief suitably.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61f958029db12f4bea604323/a1ca0b19-44d0-4fe5-a50c-f071401d43c0/Spitfire+Plans.jpg</image:loc>
      <image:title>3D/University Projects - Spitfire Project - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61f958029db12f4bea604323/c8e82a68-29a2-48fb-b27d-083def3d9d95/Spitfire+refrence+stuff.jpg</image:loc>
      <image:title>3D/University Projects - Spitfire Project - Research and Refrences</image:title>
      <image:caption>Once I had this planned out, I started looking for some reference images. Using the program, pureRef, I gathered some picture of hangars, both how they are now, but how how they would have looked at the time. This would allow me to plan out my hangar to include all the key aspects that I would research from the images. From these image, I was able to gain a few bit of key design choices present in most of the images. Some of these design choices included things like the Curved Corrugated roof, the beams running across the width of the roof and the Corrugated walls going up to the roof.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://charliehollandportfolio.com/3dprojects/lightsaber</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2026-01-08</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61f958029db12f4bea604323/e0cfeb49-b2f2-4f57-b6a6-4e692781ca30/LightsaberRender.png</image:loc>
      <image:title>3D/University Projects - Lightsaber - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://charliehollandportfolio.com/lighting-projects</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2026-01-08</lastmod>
  </url>
  <url>
    <loc>https://charliehollandportfolio.com/lighting-projects/grandma2-programming-practice</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2026-01-08</lastmod>
  </url>
  <url>
    <loc>https://charliehollandportfolio.com/lighting-projects/sads</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2026-01-08</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61f958029db12f4bea604323/3d6cc19a-52d0-4d7f-97df-3f7b085cff83/PXL_20221203_220633670.jpg</image:loc>
      <image:title>Lighting Projects - Swanmore Amature Dramatic Society</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61f958029db12f4bea604323/4d6afc56-cfe1-440f-a678-29cd734ca731/PXL_20230429_211251160.MP.jpg</image:loc>
      <image:title>Lighting Projects - Swanmore Amature Dramatic Society</image:title>
    </image:image>
  </url>
</urlset>

